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  1. Accessories from an existing model | Documentation - Roblox

    If you are looking to create your accessory from scratch, see Create accessories. Using a provided 3D reference file, this tutorial covers each step in the workflow to properly configure …

  2. Rigid accessories | Documentation - Roblox Creator Hub

    Custom accessories are first created in 3D modeling programs, such as Blender or Maya, before importing the .fbx or .gltf model into Studio. To get started creating your first avatar asset, see …

  3. Rigid accessory creation | Documentation - Roblox Creator Hub

    This tutorial covers the basics of each step in the workflow to create your own simple 3D model in Blender and import it into Studio. From there, you can upload the accessory to the …

  4. Crea oggetti avatar | Documentazione - Roblox Hub Creatori

    Utilizza gli strumenti nativi di Roblox Studio per convertire rapidamente i tuoi modelli personalizzati in accessori pronti per Roblox. Studio è il tuo portale per portare i tuoi beni 3D …

  5. Layered clothing | Documentation - Roblox Creator Hub

    Unlike rigid accessories that only attach to a specific point on a character, layered clothing stretches and fits over any body type and existing clothing. To create a custom Roblox …

  6. Rigid accessory specifications | Documentation - Roblox Creator Hub

    When creating rigid accessories for Roblox, it's important to meet specific technical requirements to ensure compatibility and optimize for performance and quality.

  7. Outil de Ajustement d'Accessoire | Documentation - Roblox

    L'Outil de Ajustement d'Accessoire vous permet d'ajuster et de tester des modèles d'accessoires personnalisés sur différents types de corps, animations ou actifs personnalisés.

  8. Box modeling | Documentation - Roblox Creator Hub

    Box modeling is a fundamental technique in 3D modeling combining basic shapes and steps to create a more complex object. The following instructions are based off of the Box Modeling …

  9. Criar acessórios de rosto | Documentação - Roblox

    Em muitos casos, você pode pular o processo de skinning para o seu acessório e usar a transferência automática de skinning do Roblox. Você ainda pode aplicar skinning manual …

  10. Use a Ferramenta de Ajuste de Acessórios - Roblox

    Após importar seu ativo para o Studio, você pode começar a ajustar seu objeto importado em um manequim e converter o objeto Model em um Accessory. Ao ajustar e converter seu …