Bloomburrow – the latest Standard-legal Magic: The Gathering expansion set in a wondrous wilderness populated by mice, snakes, and other creatures – is now available in stores everywhere. While most ...
In response to the criticism, Wizards of the Coast stated that the artwork was not generated by AI but was instead human made. “We understand confusion by fans given the style being different than ...
Wizards originally posted the image on social media this week to promote its upcoming Ravnica Remastered set, which is due out for release this month. Fans quickly pointed out that the image, which ...
Magic: The Gathering’s upcoming Bloomburrow set will add new cards and content to the popular card game. Ahead of its release, we spoke with David Petersen, an artist for MTG to learn more about the ...
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More Magic: The Gathering Final Fantasy crossover cards revealed, with classic artwork and a fresh card type
Wizards of the Coast has unveiled more of its Magic: The Gathering and Final Fantasy crossover, including the cards set to shake up gameplay and the first ever summonable Saga Creatures. Yesterday, we ...
However, in what may be the first of many to come, Dave Rapoza says he's done with WotC and will not be working on Magic: The Gathering anymore. Rapoza has worked with dozens of prominent companies ...
At most Magic: The Gathering events, you will see guest artists with binders of cards — the prices of which are very different than you’d expect. These are likely artist proofs, also known as ...
Wizards of the Coast worked with the Jim Henson Company on a puppet short set in Lorwyn-Shadowmoor. Polygon has an exclusive ...
Magic: The Gathering is officially crossing over with the Final Fantasy franchise, and we have the cards to prove it. Magic: The Gathering recently unveiled its full suite of Final Fantasy cards ...
Another year of Magic: The Gathering has come to an end, and with seven Standard sets in 12 months, it sure felt like a lot ...
Magic thrived in 2025, but its success came with big questions about identity, crossovers, and what comes next.
Chris is a writer with an academic background in Creative Technology and Games Design. This experience has allowed him to look at games through a critical lens, analyzing what makes for good design.
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